Quick Information
- Released on October 29, 2001 (NA) and November 23, 2001 (EU) for PlayStation 2
- Re-released on April 16, 2002 (NA) and April 26, 2002 (EU) for Xbox
- Re-released on September 17, 2002 (NA) and November 1, 2002 (EU) for GameCube
- Re-released in December 2007 for Xbox Live Arcade
- Game mode(s): Singleplayer
- Developed by Traveller's Tales
- Published by Universal Interactive Studios internationally, Konami in Japan
Overview
Crash Bandicoot: The Wrath of Cortex is Crash's first adventure on the PlayStation 2, and the first multi-platform game in the series. This game was developed by Traveller's Tales and was first released by Universal Interactive Studios in 2001. Other than that, this game is mostly forgettable. It had some redeemign qualities, such as the introduction of Crunch Bandicoot and an interesting concept of elemental masks, but it's safe to say that this game is otherwise, mostly just rubbish. Despite this, I might still as well have this section on the website, as I did not hate this game that much.
BLOOPERS
- The level you can beat without pressing any buttons! In the level Ghost Town, which is a race, you don't actually have to press any button to beat Crunch at the mine kart race. See it in action on the GameCube version in this video: