Cortex Chaos
Cortex Chaos is the name of a project, which was to be developed by Traveller's Tales Oxford Studios, developers of Crash Twinsanity. After finishing their work on Twinsanity, they began brainstorming for several spin-offs.
It was going to be a completely new game, that was going to be developed back when we (TT Oxford) thought Universal were gonna allow us to continue the Crash franchise. I'm sure FakeNina mentioned that Crash Clash Racing/ Tag Team Racing was originally concepted and briefly designed by TT? Well when Radical got there hands on it, we began to design a Cortex-only game entitled something like - "Cortex Chaos", or "The All-New Cortex Show". Universal still own the rights to this, but I'm not sure if they will ever develop it properly...but we had several ideas which the game was going to be about... several of which I will describe briefly below from memory...
The first proposal was based on the idea that Cortex had a series of little Clones (either humanoid or robotic) (...) He would be able to control them to do several little tasks ... such as pick up and throw bombs, collect items, or line-up to create a bridge (bit like Pikmin in some respects I suppose).
The Second followed a Rockman/MegaMan style idea. Cortex had been kicked out of the Evil Scientist league, because of his fratenising with the cretinous Crash Bandicoot (during Twinsanity). The new team of evil doctors, now led by N.Tropy were trying to get their revenge on Cortex for some reason or other, and so each of the levels were based around them (N.Trance/N.Tropy/N.Brio/N.Gin/N.Oxide) etc...and of course introducing new villains (Doctor N.Tombed (a huge egyptian mummy like pharoah; Doctor N.Tertain (a strangle clown like doctor) and Doctor N.Tangle (a doctor that had plants growing from him - I think?)...there were more also, but I don't remember them.
The Third idea somehow had Nina involved more...and used the [following] weapon upgrades. Can't remember much more about it.
To be honest the final design would probably have incorporated all of the above ideas to create a gaming masterpiece of legendary status, but unfortunately Universal wanted to keep it on the backburner for a later date.
Gallery
Concept Art
Images courtesy of Keith Webb