Crash Twinsanity (mobile game)
Last updated on June 13, 2021
Information
- Released in November 2004 for Java and J2ME-based phones
- Game mode: Singleplayer
- Developed by Kaolink
- Published by Vivendi Games Mobile, in association with Wonderphone
Overview
The mobile tie-in for Crash Twinsanity was developed by Kaolink and was released in 2004. The premise of the game is based on the doc-a-mock levels of the console game, where the player has to clear the path in time ahead of a confused, restlessly running Dr. Neo Cortex.
Development
The mobile version of Crash Twinsanity was released in November 2004 simultaneously with the Vivendi game of the same name. This first in genre platform game was chosen by Vodafone Global to be one of its 'hero games' for the end of 2004, and a specific 3D version of the game was developed to accompany the operator's commercial 3G launch.
Trivia
- In terms of reception, according to gameindustry.biz, Crash Twinsanity went on to become a best selling game in many territories, even setting a historic download record for a month in France.
Gallery
– Images courtesy of Edouard Albert
Concept art
– Images courtesy of Edouard Albert
Sources
- "WonderPhone announces the release of its latest java game - CrashT Racing - featuring Vivendi Universal Games' Crash Bandicoot®", Game Industry, November 28, 2005